Thursday, March 28, 2013

The Wolverine Trailer

After seeing the international trailer for The Wolverine this morning, I'm definitely a lot more excited for this film than I was at first hearing about it. X-Men-related movies always make me nervous, because they can go drastically wrong. Case in point, The Last StandThe Wolverine, however, looks dark and serious, less hokey and riddled with cameos of a dozen mutants squeezed into one film, none of which receive character development while trying to one-up each other with corny jokes and five seconds of action.
While there are flashbacks in the trailer to World War II, the bulk of the movie will take place after the events of X-Men: The Last Stand, so I assume Logan will struggle with the events that took place, specifically, as we see in a glimpse, the loss of Jean Grey.

Will they bring her back? In the comics, the Phoenix Force is a cosmic entity capable of resurrecting Jean and making duplicates of her, not just an alter ego. With White and Dark Phoenixes and journeys through the afterlife, it can get complicated, so I'll just leave it at there's a chance she'll return to the franchise and mend the catastrophe that was the third movie--it will take a miracle to write out of the hole dug when Cyclops was killed. And they killed off Psylocke, one of my favorite X-men, in her .2 seconds of film time as a villain that didn't even get her powers well as getting Morlocks and Juggernaut wrong. Where was Nightcrawler? Ugh, I hate that movie so much...
Anyway, in the trailer Wolverine loses his healing factor. I was somewhat reminded of Superman II, but I'm venturing a guess that the reason his powers are disrupted is because of the Muramasa Blade, forged so Logan could avenge the death of his wife. It can negate healing powers. Perhaps Silver Samurai got his hands on it? They show Wolverine being tested and experimented on by Viper, but if they took his power completely he'd die from having an adamantium skeleton; that would be a major plot hole.
The action looks solid. Wolverine verses ninjas: can't go wrong with that. I'm a little up in the air about the fight segments on the train, but that's not enough to deter me from seeing this film, and I have no doubt this will be a theater trip, for better or worse.

Friday, March 22, 2013

World of Warcraft: Fun Classes to Level

I always see a lot of posts on the World of Warcraft (WoW) forums asking the community what class they should level next. One popped up this morning, so I thought I'd also share my opinion of the fastest, easiest, and top 5 most enjoyable classes to level with the exception of a Monk, as I have not yet had the pleasure of leveling one beyond 50; I can't seem to make up my mind what race I want and keep deleting them. It should be noted, however, Monks have a daily quest that adds a stackable buff of 50% additional experience for an hour. As a bonus, I'll throw in my least favorite at the bottom.

5. Death Knight - Aside from DKs being monsters in player verses player (PVP) at the moment, the speed at which you can level one is obscene. Plus, there's the added perk of starting at level 55. Poorly geared, more of a bank toon, I was able to go Blood spec on my DK, run headlong into large groups, chain pull, and survive, even in Pandaria. Kill and drop quests were a breeze. DKs have an abundance of silences, immunities, heals, and damage reduction abilities, which help a lot once a player reaches Townlong Steppes and Dread Wastes, where the mobs incorporate fears, knockbacks, pop-ups, and silences. In PVP, you'll devour your foe. In dungeons, you can deal high damage per second (DPS) or tank with the best of them. They're also great for solo'ing old content and farming.

4. Warrior - As a tank or DPS, you can make quick work of mobs from the starting zone to the Dread Wastes of Pandaria, never really having to pause. One drawback is being fodder in low level BGs, target practice for ranged classes like Hunters and Mages, but once you get the hang of gap closers and stuns and get your best defensive abilities, their combat improves. In MoP, there were many changes that made this class more pleasureable, especially in dungeons; I really hated stance-dancing as Arms spec in order to be effective. I race-changed my Warrior to Pandaren early into the expansion, and its animations were so fluid, on top of abilities I already enjoyed, I couldn't stop playing him and went as far as setting aside my main for a week. Since I haven't used Feral spec on my Druid since Wrath of the Lich King (Wotlk), I would say Warriors are my favorite melee class.

3. Hunter - Another class that ranks high in both PVP and player verses environment (PVE) is the Hunter. I would say my Hunter was the fastest to cap 90 in Mists of Pandaria (MoP) so far, sending in my pet to round up mobs, then dropping them fast. Since I raided on him in Cataclysm (my guild didn't want a Boomie at the time), he was also my best geared, so that might have something to do with how easy it was. An addicting aspect to this class is the hunt for unique pets that quickly fill your stables, especially if you're Beast Master spec and can round up exotics--a spirit porcupine seems to be a popular choice for PVP, offering a charge, mastery buff, and heals. From low level to endgame, they will wreck other players as well as meters; there's no con to playing them that comes to mind. I once tried to make a second Hunter, but when I achieved 32 kills and no deaths in a Warsong Gulch battleground at level 14, basically spamming arcane shot, I bored and deleted him.

2. Mage - In PVP or PVE, Mages are relentless at any level. With mediocre gear, I quested as Frost spec with no problems. With mediocre gear, I tore other players apart in BGs while leveling--I obtained the Wrecking Ball achievement (20 killing blows, no deaths) early on--and at max level, I do the same. With mediocre gear, I can top DPS charts or at least get close to it. They have portals, making world travel a cinch, free food, and a crazy amount of control in PVP. Going from my Boomie, where I often scramble and work hard for my kills, to my Mage is laughable, for with a Mage I never get close to panic. There are so many roots and crowd control (CC) and instant, hard-hitting spells it's as if I'm toying with my opponents. PVPing on a Mage, I sometimes take the time to type an emote before I take out a player, due to boredom--Mages dictate fights, especially against melee.

1. Druid - Whether leveling or playing endgame, I have a blast on my Druid. It was my first character; it has stayed my main over the years. Unlike any other class, it offers a choice of every role in the game: melee DPS, tank, heals, or ranged DPS. In any role, it is at least average or above. Most importantly, it's fun, and there are perks, such as farming herbs or skinning in flight form, as well as instant flight form, a travel and aquatic form, and if you choose a Night Elf like me, Shadowmeld/Flight is the best escape from WPVP those times you just want to be left alone. I love Druids so much in Cataclysm I had two of them at max level; sadly, I consolidated my characters to one of each class on one server in MoP and my second Druid was sacrificed. While I prefer Balance spec--something about Moonkin form keeps me endlessly entertained--I wouldn't recommend following in my footsteps and questing as such, unless you're with a friend or well geared. I had both, and it was a blast.

Rogue (My Least Favorite) - Worse than a caster in cloth, Rogues are squishy. If your Rogue is as poorly geared as mine, pulling more than one mob is a death sentence, which makes questing tedious and grueling. I am in the process of purchasing my Rogue a reasonable set, getting him out of his Cataclysm questing gear, just so I can survive in Jade Forest. Even in the opening quests of MoP I died and had to plot every pull. Early on, they are fantastic to level in a battleground (BG) and fun (Sub spec will 1 or 2 shot players if you're in full BoA), but the higher in level you go, the more BGs you'll face for each level, and if your faction isn't winning, you're not getting anywhere close to a desired amount of experience to make BG grinds desirable. Without a doubt, my Rogue will be the last class I grind from 85 to 90 this expansion, and I probably won't play him again once I do, burnt out by max level as it was in Cataclysm--that's why his gear is so bad.

Saturday, March 16, 2013

Banshee Finale (Spoiler Alert)

Last night marked the end of Banshee, and the season finale did not disappoint. Like every episode, there was plenty of action between flashbacks and character development. The finale picked up where last week's episode left off, and I doubt anyone was surprised Proctor came through on his deal to eliminate Rabbit's men for Hood--he's a man of his word.

What I had forgotten about from last week was the hit the Natives put on Proctor, and I jumped when he was assaulted in his wine cellar. Burton came to the rescue, speaking for the first time in the series. Until then, I had wondered if he was mute. As most of the characters did this episode, he took injuries. I presume he's alive, as he was well enough to tell Rebecca to help her uncle. Plus, we still haven't learned how Burton tortures people, if you can remember the screams from the trailer in the, "Meet the New Boss," episode.

Apparently, Rebecca is interested in her uncle. I believe there will be incest in season 2, for she holds his hand when they blow up the half-constructed casino--they blow up the mayor, too. Before Proctor is assaulted, there is also a moment where she waits with her door open in nothing but an oversized shirt, as if expecting her uncle to return for a goodnight lay. The tension has been obvious since Kai first picked Rebecca up from Sugar's and lingered a little too long when kissing her cheek.

We finally saw Hood's breaking point in prison, and it wasn't his struggle with the Albino. Through several scenes, we see him in therapy with an attractive psychiatrist. Hood jumps from hopeful to broken, when the shrink mentions Anna; he realizes the psychiatrist is one of Rabbit's employees and tries to kill her. I believe that was the point where whatever good was in him left and anger took over.

There are not many shows out there with the kind of action as cutthroat and over-the-top, almost a throwback to 80s movies, that Banshee utilizes every episode. Even the fist fights are reminiscent of Rowdy Roddy Piper and Keith David's brawl in They Live. When Hood's friends gathered in Sugar's, as Job put it, "The gang's all here," I knew there would be blood. They went about rescuing Hood from Rabbit's torture in extreme fashion, bringing the deputies along for the ride as if a small army. What really made the final showdown great, other than Job distracting armed guards the way an attractive female would, was how Brock put down a goon with a rocket launcher.

Banshee is the type of show, similar to Game of Thrones, where anyone can die at any moment, so I was I taken back by the decision of the writers not to kill off Rabbit. Knowing her father would never forgive such a betrayal, knowing he was relentless and would never stop coming after her, Anna still managed to make the mistake of not putting a bullet in his head because she was concerned for Hood. When we see the blood trail and the abandoned photo of Rabbit with his daughter, it's obvious he survives. It's a mistake that will no doubt cost someone their life next season.

A while after the episode, when I had time to think, I do like that the writers didn't kill off major characters in rapid fashion. It allows us to grow partial to them, so that when they do die, it's devastating. We will miss them the way the characters will miss them, or, in the case of Rabbit, we will share the relief and that odd sense of no longer being hunted. It's how it was done on the Sopranos, and it worked, but if major characters are never killed off, the show becomes predictable.

The finale left viewers with a lot of cliffhangers and questions for next season: how injured is Rabbit, will the FBI test the DNA of the original Hood's corpse, will Carrie reconcile with her family, will Hood and Carrie/Anna reunite or is he going to be involved with Siobhan, is Proctor going to war with the Natives, where did Nola Longshadow learn to shoot so well, and did the original Hood have someone that cared about him after all? After each episode, they sneak a quick scene at the end of the credits. The finale had original Hood's son in Oregon calling about his father; then he watches the MMA fight on Youtube. Hood's false identity is more in jeopardy than ever, and the second season hasn't even started yet.

I look forward to the follow-up season of Banshee. If the show can keep the tension, keep the suspense and mystery, as well as keep the action flowing without going too far into the absurd, I will return week after week until they call it quits.

Friday, March 15, 2013


Over the years, I've had several nicknames. Some annoyed me; others I enjoyed and still hear to this day.

In college, I met a group of guys that lived around the corner from my dorm. The first time we ever hung out, one of the guys did not realize the people in the room were calling me by my last name: Elia. For whatever reason, probably the case of beer he'd finished throughout the course of the day, he heard, "Eli," and proceeded to call me that. Moments later, others in the room tried to correct him, but he was too drunk to understand. For the next week, all of us laughing, he continued to call me Eli, thought a joke was being played on him when his roommate tried to correct him, and when I showed him my student ID, he responded, "That's cool, Eli," and that nickname stuck with me throughout college. I wouldn't be surprised if most people I ran into then and now still think my name is Eli, as not a soul on campus ever called me Steve unless they were a professor. That's a nickname I loved.

I also had an absurd nickname in high school, which my closest friends called me as a joke: Satan. It usually came up when someone needed a laugh. One night while hanging out at our friend's house, our core  group of six did what we did best; we made fun of each other. Several nicknames rose from that night and would stick until our graduation. One guy wound up with Rat, because he was small and squinted and twitched his nose. Another was Head, because we thought he had an unusually large head and it was referenced to the MTV cartoon. Another was Raptor, because of the length and shape of his fingernails. My nickname was Satan because someone joked I looked like Damien from The Omen, then the term snowballed, tacked to anything I did when I was angry, depressed, my artwork, fiction, my taste in movies or music, the color of my clothes...basically, anything I did or didn't do.

One nickname I hated was Cheeks. It lasted throughout my childhood, coined by my brother and sister to taunt me. The picture where the name was derived from still hangs in the hallway of my parent's house, despite several attempts to get them to take it down as well as the rare occasion when I took it down on my own. While my sister's photo is her laughing on our swing set and my brother's photo is him standing on top of the slide, my photo is me at the age of two running through the yard, crying. My face is bunched and puffy, and I was a chubby baby. Thus, Cheeks. The worst of the torment came when I was a teenager. A friend would call the house. My sister answered from her bedroom and bellowed, "Cheeks!" to get me to pick up the phone. Every day for about eight years, when I picked up the phone it was to the sound of laughter on the other end.

Still, that's not the nickname that angered me the most. In college, I went with a friend to visit her sister at Ithaca. While there we drank with her sister's roommate. After a long conversation about the movie Office Space and how weird David Herman, who played Michael Bolton, looked, the roommate turned to me and said, "You know, you look like Michael Bolton." Everyone but me got a kick out of it; the roommate and my friend's sister called me that all weekend and every weekend after that when I visited. Today on Facebook, it was referenced again--over a decade has passed, and it infuriates me. The only time I didn't take offense was when the sister gave me a Michael Bolton (singer) shirt, and I turned it into my Halloween costume, going as Michael Bolton's only fan.

A common occurrence in groups, nicknames can be fun or a curse, and I've found the ones you hate, the ones you try to fight, stick the longest.

Saturday, March 9, 2013

World of Warcraft: Patch 5.2 Review

This week Blizzard Entertainment released the first major content patch for Mists of Pandaria (MoP), and right when I was beginning to get slightly bored, they drew me back in. While I haven't started the new raid yet (guild members having real-life issues this week) and the Looking for Raid (LFR) won't be implemented until this Tuesday, there's plenty to hold me over. (Update: I went into Throne of Thunder this week and had a blast. Lots of difficult trash mobs, interesting boss mechanics. Even LFR had a learning curve. The raid is enormous from what I've seen so far, which is just the first wing. My raid group was able to take down the first boss, Jin'rokh the Breaker, on normal but was slaughtered on Horridon.)

The first thing I did when logging on was pick up a short quest at Halfhill and take control of my farm. There were several tweaks that have made farm life a bit easier, such as planting four seeds at a time, less tentacles to fight , and running a plow over virmen to pop them out of the ground at 30% health. Additionally, a maxed farm offers work orders, which are used to gain rep; you plant things instead of running dailies.

Speaking of dailies, the Isle of Thunder is full of them. It reminds me a lot of the Isle of Quel'danas with a server faction progression to unlock new areas. As of today, I have three sets of dailies to complete, and if Horde doesn't want to scrap the entire time I'm doing them (this is usually the case on my PVP server), it takes about twenty minutes. I finished my other reputation grinds over a month ago, so I do not mind another one, especially on an island as packed with as many goodies and interesting details as the Isle--the development team has added waves to the water, after years of static oceans.

Other than dailies and world pvp, there are elite rares to track down or summon on the Isle of Thunder, treasure chests to find, and battle pets to obtain that have a unique appearance. A couple days ago, a guildie obtained enough shards to summon a rare, requiring a 5 man effort, and I received a key to enter a solo scenario. This scenario was a timed event, where I ran around avoiding traps and climbing obstacles to open treasure chests and nab as much loot as possible. In five minutes, I came away with over two hundred in gold, 10 Elder coins, 250 in rep items, currency to buy more rep, and several green items that could have, if I was into it, been used for transmog--I sold them for gold. I had a lot of fun in this scenario, weirdly reminded of Supermarket Sweep.

In just a few days of dailies and championing the new faction via Looking for Group (LFG) and scenarios, I am almost revered with the Kirin Tor Offensive. It's not a bad grind, in the least. Within a few days, I should have the commendation to make the grind even faster for alts; I more than likely will only do it again on my Goblin mage. (Update: I'm already exalted with Kirin Tor by championing them in dungeons and scouring the isle for rep items. Stage 2 offers a choice between a PVE or PVP set of dailies. It's an easy, enjoyable grind with solo scenarios offered each time a stage opens on the island, and I'm considering doing it again on more than just one alt.) Also in the Isle of Thunder there is a raid faction, which offers an item level (ilvl) 522 necklace for Valor Points (VP) at neutral, before a player sets foot inside the raid. On Tuesday, with the new LFR, casuals will be able to gain rep for that faction and unlock more VP gear.

Along with lowering the cost of the VP gear from the original MoP factions by half, droprates in the old LFR have massively improved. My shaman, who was stuck in MSV prior to 5.2, went from an ilvl 462 to 472 in a few hours and without a bonus roll. On top of that, in one of the chests I received when not getting gear, which used to only have gold, I received a Giant Sewer Rat, a pet I spent all of Wrath of the Lich King trying to fish up, as well as a couple Blood Spirits.

There is also the Isle of Giants to the north of Kun Lai Summit. While it doesn't appear to have much going on, it is overflowing with elite dinosaurs and Troll Dinomancers. I have spent a great deal of time there already, attempting to retrieve my Ancient Tome of Dinomancy. Unlike my guildies and others I've talked to on the island, I've been unlucky. With over two hundred and fifty troll kills, hours of grinding and receiving a plethora of armored raptor battle pets, I have not received my tome; it's become a grudge. Everyone else I've talked to received their tome and, consequently, their direhorn in under thirty kills.

Direhorns and pets are not the only valuables to be gained at the Isle of Giants. There are a bunch of rare elites that offer rep items and chests, a world boss named Oondasta, and if you have the time and wherewithal to obtain 9999 dinosaur bones, a mount.

Since the game is between PVP seasons, it's hard to gauge the true extent of the balancing that has occurred within the classes, but I have had a more enjoyable time in battlegrounds this week than any other time in this expansion. Though there is still the occasional disparaging battleground where one team highly outgears the other, the gaps in gear seem to be closing fast, which makes for improved, even competition. Games aren't as often one-sided; the scores are closer, even in AV this weekend. Though it's up in the air whether or not the trend this week will fade once arenas and rated battlegrounds return in full swing, I haven't logged onto my monk as of yet to see if low level PVP has been improved or worsened now that Blizzard has decided to scale all players within a group.

One ridiculous thing of note in regards to PVP, rogues have had their shuriken boosted to ungodly levels. They've basically become a ranged class with one atk, and I saw a rogue go 20-0 in a battleground that lasted less than five minutes. He went as far as sprinting behind players on mounts, spamming his atk, and killing everything in sight without getting close enough to stun or auto attack. As melee, I don't think it's intended for them to be PVP'ing farther back than hunters or casters with an instant ability that has no cooldown.

As with each patch, some classes received buffs; some classes were nerfed. For the most part, I find the classes that were buffed were the ones in need and the classes that were nerfed were the ones ahead of the curve, the overpowered, yet I have not seen or heard of a class being broken since the release of 5.2. While it appears Death Knights might have received a bit more love than other classes, boosting them into the flavor of the month, I know I'm happy with the classes I play most: my boomie, hunter, and shaman are doing far. I need to tinker on my mage though, as I believe Arcane is no longer as viable an option in PVE as Fire or Frost; I'll probably run Frost for both PVP and PVE until I'm geared enough for Fire. I saw a Fire mage solo very large, elite dinosaurs on the Isle of Giants, which, for everyone else, took groups.

On top of everything I've already noted, there are new recipes for crafting, including ilvl 522 gear and ilvl 458 PVP gear, championing factions for rep once per day with both a dungeon and scenario, improvements to Nat Pagle rep grinding, a fishing event, and a new quest chain for battle pets--I loved taking on a single, overgrown pet per battle (a total of ten) with three of my own to earn my Red Panda. The patch is so large I feel as if I'm forgetting things...

The question remains if the content will last and keep me enthralled. With the staggered release of the new LFR and my guild transitioning to the Throne of Thunder raid, I have my fingers crossed it will last to the next minor patch months from now, and because I'm having fun in PVP again, I'll have that to hold me over as well.

Thursday, March 7, 2013

The Urge to Spoil

During season 2 of Game of Thrones, I read A Dance with Dragons, and there was something that happened near its end that absolutely enraged me. While I did not spoil that book in my rant on Facebook I disclosed a character that died in the first book/season, and within thirty seconds of posting my rant, I received a response from an irate friend for spoiling the show. Promptly, I took my post down and noted, which I have been correct about so far, this friend would never watch Game of Thrones to begin with, yet I have not lived my faux pas down; she, as well as her friends, remind me at the mere mention of the show in my presence.

There is always the urge to spoil a movie, book, or television show; a lot of the time, I find spoilers slip out during a discussion because of the excitement a person gets talking about something they love, which is why I do my best not to talk about Game of Thrones in front of anyone that hasn't read the books. I get amped once I start discussing it, for it's one of my favorite series and one of my favorite television shows, and I could prattle on for hours, if allowed. The one instance where my brother-in-law and his father pressed me, wouldn't stop asking questions I knew they didn't want the answers to, I caved. To their dissatisfaction, I disclosed the whereabouts of a character in the fifth book. They shouldn't have asked, right? I flatly repeated, "You really want to know?" giving them a chance to opt out.

To prepare myself to receive spoils when I hear a movie or TV show is to be adapted, I find its source material as soon as possible. I made the mistake of not doing this for The Walking Dead and received numerous spoils from the graphic novel crowd. Three episodes into the first season, I already knew where the third season would take place, who would be the adversary, and a handful of characters that would not be around. Years later, once I realized how much had been spoiled, I got the source material so it couldn't happen again.

It's disheartening to be on the receiving end of a spoiler. I cringe when I go on Youtube or Facebook and read a post where a person deliberately tells the fate of central characters in Game of Thrones. Worse than trolls, spoilers find enjoyment in stripping the mystery and magic of a show. They take away the tension of not knowing, and as a reader of the series, the tension is what turned pages late into the night; it was a thrill. That is why, unless it's like Game of Thrones where I already know the major twists, I avoid such sites.

I also do my best to alert readers of my blog to spoilers before they open a post. While I'm not perfect and sometimes slip, I work hard at keeping spoilers to myself. These days when someone mentions Game of Thrones  I attempt to stay quiet, answer vaguely, or, if I have to, leave the area. My dad the other night said, "I saw in a preview a bunch of characters are going to die this season," to which I responded, "Yep. Don't ask which ones, because you're never going to see it coming."

I think the biggest spoiler I ever received was during The Sixth Sense. Sitting next to a person that hid the fact he had seen the movie a week prior, he whispered his spoiler about twenty minutes after the opening credits. What he said was stuck in my mind the rest of the film, ruining it though he acted as if he had guessed. At first, I wasn't upset; I actually believed him. Then our group went out for coffee afterwards, ran into a friend from high school, who asked him, "You went to see it again?" I wanted to punch my friend in the face, and I wasn't the only one at the table with that thought.

So, anyone ever had something spoiled that devastated them? Or have you been the one to spoil?

Friday, March 1, 2013

Zero Hour: A Letdown

ABC's new show, Zero Hour, had a premise that piqued my interest, so I decided to watch the pilot last night. I didn't get far before I started grumbling at my TV. Ten minutes into the second episode, I stared blankly, turned off my TV, and went to bed.

I thought, even if there was bad acting (I was prepared for the campy dialogue seen in the commercials), a science fiction, conspiracy show akin to The Da Vinci Code, one that incorporated Nazis and Rosicrucians, could keep me entertained for seasons on end. Plus, I'm a huge fan of Charles S. Dutton, and that was enough for me to overlook the suggestions from friends not to watch. I should have listened to them. Even an actor as stellar as Dutton can't save this ship from sinking.

In a world where print is dying, Anthony Edwards' character, Hank Gallistan, heads a skeptic magazine in Manhattan. Apparently, those stories about werewolves and ghosts are selling well, because the magazine has the funds to send its staff around the world without the need of Hank signing off on large sums of money, after explicitly telling his two cohorts, Rachel and Aaron, not to leave New York City.

Where I really started scratching my head, however, was at how easily Hank, a man whose profession and mission in life is disproving radical theories and beliefs, which means he should be a logical, calculative thinker, succumbs to the notion of secret societies, ancient conspiracies, treasure hunts, religious dogma, and runs headlong into danger without a second thought. Albeit, his wife was kidnapped, but is a writer seriously going to hunt down a mercenary that's on the top of the FBI's Most Wanted List? Maybe Hemingway. Maybe.

But lucky for Hank, his pal Father Mickle (Dutton) is there to help him track down one of the new apostles and decipher text from a language not spoken in thousands of years in a matter of minutes. The villain, White Vincent, could read it too, as he was on a plane out of  the country the moment he got his hands on a diamond containing a map to New Bartholomew.

As a science fiction fan, I'm not new to the concept of cloning. Therefore, I wasn't in awe at the pilot's cliffhanger, especially since they went out of their way to cover the Nazi collaborator's face in the opening. I was more in awe the characters ran around the Arctic Circle in normal winter coats with no cold breath and their faces exposed to the elements or that a Nazi submarine, which was sticking out of seasonal ice, wasn't discovered or crushed in over sixty years.

One of those characters in the arctic with Hank was an FBI agent named Rebecca Riley, who joined the agency to avenge the death of her husband and is willing to talk about it in an airport while her partner is in ear shot. She must not have a superior to answer to, because "Beck" is allowed to work on her dead husband's case and skip the country to chase his killer. Then, bent on revenge, consumed by it for years, she doesn't take a clear shot at Vincent. Two feet from her, he escapes by exploding a truck he just drove across two hundred miles of rough tundra and sea ice...with an armed bomb inside.

Still, these were minor annoyances compared to my largest beef with Zero Hour: the reveals. Every puzzle, just about every mystery presented, was solved and explained soon after its first mention, leaving little to the imagination and nothing to riddle through. Instead of slow build-ups, the writers threw it all on the table. Shows with similar formulas, Supernatural, Lost, or Fringe, took weeks, sometimes seasons to disclose their secrets, building their mythology around interesting characters. Even American Horror, which starts from scratch every season, toys with the viewer week after week, making us guess, making us theorize; it's the mystique of plot in these types of shows that bring us back, and Zero Hour doesn't even attempt it.

I can understand if this show entices others. Some might feel it's so bad it's good, and I wouldn't knock them if that's the case. I had moments where I laughed at the absurdity of Zero Hour,  yet there is simply not enough there for me; I can't bring myself to give it my usual three-episode-trial, and shockingly, this comes from a viewer displeased 666 Park Avenue was cancelled.